#it's just too frustrating to me after some of the stuff i saw with tlou 2
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Hi, fellow anti-anti here, so please let's be friends even if we agree to disagree because it's all fiction anyway :) And sorry about the long ask.
I saw your posts about Joel, and I do get your point - that Joel was motivated by his own feelings, not morality. But I genuinely want to understand why you think Joel was the bad guy in that ending.
The Fireflies didn't ask Ellie if she was ok with sacrificing herself to make the vaccine and didn't let Joel talk to her. The only explanation as to why is because that way Marlene and Jerry could comfort themselves by believing Ellie would have said "yes" rather than risking her saying "no" and having to kill a horrified Ellie explicitly against her will.
If the Fireflies had given Ellie a choice, if Joel and Ellie had the opportunity to talk first, if Joel were unable to convince her to not go through with the surgery/sacrifice, and heard from her own lips that this was what she really wanted... Can you see Joel gunning down the Fireflies in cold blood while dragging a horrified Ellie away from the hospital against her will? I think most fans' gripe with the narrative in Part II that Joel took away Ellie's choice is because the Fireflies were the ones who actually did that.
And yes, later Ellie feels betrayed by Joel's actions and lies, and she says she would rather have followed Marleneâs plan. But letâs invert the original scene: When Ellie is just about to get sedated for the surgery, she hears shots being fired and Joelâs scream. She runs off and sees Joel dead and Marlene holding the gun that killed him. Ellie realizes the truth: nobody had told her that the surgery would kill her and Joel was trying to stop them. Would she still have followed Marlene and accepted her death peacefully, and think Joel was in the wrong for trying to save her? I think itâs natural for Ellie to get mad at Joel for what he did and ignore Marlene precisely because Joel survived and Marlene didnât, but I fully believe if the scenario was inverted, Ellie would have supported Joelâs actions.
I donât really see what makes Joel the bad person, I think in the end he was basically a cornered animal who reacted purely on impulse to the Firefliesâ unilateral decisions. Would really like to know your point of view on what makes him bad.
I don't say this with disrespect, but honestly I'm exhausted of having this argument, cause it just goes in circles, so I'm not going to get TOO into all of this.
Joel doomed humanity for his own feelings. Joel disregarded Ellie's agency and autonomy for his own feelings. That makes him the bad guy. He was not panicking when he killed them, he was calm. He knew what he was doing, and his calm demeanor in the car afterward and his unflinching lies only prove that.
I very very very very VERY VERY VERY often see this argument of "The FIREFLIES took her choice because they didn't ask her." But...Ellie told Joel before they got there she wanted the cure made period. At any cost. Did she use the words "including if it kills me"? No. Was that the implication? Yes. Her decision was MADE. (And if they were taking her choice then why is it okay Joel did that too? Wouldn't the answer be he should've broken her out and run off and given her a chance to wake up and decide to go back? But he didn't do that, because it wasn't about that. This is what I mean when I say people push their own morals onto it. Joel did not think for a second about how wrong it was Ellie didn't get to choose, he was thinking how he'd feel if she died. Which is a very normal way for a parent to react.) It doesn't MATTER the Fireflies made a decision instead of asking her (who would want to do that? Let a kid know you're going to kill them? And as saving humanity is objectively more important than ONE life, then what would they do if she said that wasn't okay? They'd have to kill her anyway, yeah you're right it probably was to comfort themselves because they were not psychopaths who wanted to do this, but recognized they had to.) Because Ellie already made that choice.
That was the whole reason for Sam, that plus her experience with Riley. Ellie WATCHED two people turn and die that could've been saved with a cure. (This was further emphasized with the body she finds in the hotel with Joel in the second game). She can't ignore that. She doesn't value her life more than everyone else's, and she SHOULDN'T, because as much as we and Joel love her her life isn't more valuable than every person that won't have to turn, and be killed by someone they love, if a cure and or vaccine existed.
And Joel was already a bad person. The first game told us that before the ending. Tommy's reactions told us that. Joel realizing the guy was faking his injury told us that. How calmly he was able to bludgeon a man to death told us that, (I do not blame him for wanting to stop Ellie being cannibalized and assaulted, I'm talking about his demeanor and how calm it was). Joel was never good.
And that's okay! It's okay Joel is not good and it's okay he did something wildly wrong, that makes him interesting. And he does still love Ellie and in many ways was a good father. That does not make him a good person.
I guess part of the issue with why I disagree with so much of the fandom here is I'm a type of person who sees those "you can kill ten people to save one newborn or sacrifice the newborn to save ten people" questions and go "well sacrifice the newborn. Duh. Needs of the many." So I have never gotten how it could be a debate, regardless of how it went down, if it was right to destroy all possibility of a cure. To me it would never be right. Though I acknowledge that's me putting my morals on the situation lol so I'm not fully above it. But I think it let me step back from the knee-jerk reaction of "but they're killing a kid!" to think about it differently.
I apologize if I sound hostile, I tend to be passionate, and as I said I've spent YEARS seeing people ignore what the story was trying to say, and in the process harass a lot of people (like Abby's face model...) because their headcanons weren't what they chose to validate, even though narratively and tonally the second game was sound. Hell we even all knew Joel would die! The very first teaser trailer we saw everyone went "oh Joel's going to die." But then it happened and everyone acted shocked.
#tlou#tlou 2#i honestly didn't hate joel once but i am just sooooo tired of him at this point#i don't mind being asked this and i agree to disagree#like i said it's just that this is near verbatim the exact argument i've heard for years upon years now#a lot of it is hypotheticals#joel didn't get shot and we don't know how ellie would've responded#discourse#joel miller#actually if the game wanted us to think they were horrible mad scientists#we would've seen ellie awake and begging for her life#before they forcibly put her under#we didn't because they are not#they didn't ask her because they cared enough to not want to kill her if she said no#enough to not be happy with what they were doing#but that didn't mean it wasn't NECESSARY#csg-iii#i will not be engaging with this further#it's just too frustrating to me after some of the stuff i saw with tlou 2#with some people being so bigoted (not csg-iii at all)#and it just brings some of that up for me and i get too heated about it#edited some misspellings and some phrasing because i don't like how waspish i sounded
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2020 Top 7 (and 1)
2020 am I right? We saw an insane amount of games come out and 2 brand new consoles. What a wild and weird year for gaming, and life in general. In case you are relatively new here, and to be honest that would be completely fair considering I don't post very often on Tumblr anymore, every year going on the last 4 years (on here) I have done a Top 7 (& 1) for my favorite videogames of the year. Check out 2019, 2018, & 2017. Whatâs wild, as I look back on my list of games that Iâve completed and played, only maybe 10 came out this year. 2020 was a huge backlog year.Â
Lets get on with the âAnd 1!â
Favorite Game that Didnât Come out in 2020: Control (PS4)
Control may very well have been my 2019 Game of the Year, had I played it in 2019. I LOVED Control. I wanted to play it in 2019, but initial reports that it was a little rough on base consoles put me off until it was fixed. And Holy smokes what an insanely fun and trippy game once I finally started it. I knew within the first 20 minutes this was going to be the shit when I went down a hall, walked into a room and talked to the âjanitorâ left out a door behind him and the entire building had shifted. Iâve always liked Remedy games, but from a distance. Max Payne 1&2 and Alan Wake all oozed with weirdness and intrigue, but never enough for me to finish them. I missed out on Quantum Break. The story is Control is just the right amount of mind f*!$ for me and builds a universe I didnât know I needed. It take some time to piece everything together, then everything just clicks. The game does have a weird difficulty spike when fighting bosses and the checkpoints were too far apart at times, but those were later patched. I spent an insane amount of time within the Federal Bureau of Control building and even more time after that with the Foundation and AWE DLC and it STILL wasnât enough. I wanted more. Outside of Prey, I canât think of another game that stuck in my brain more after Iâd finished it. Control is absolutely a MUST PLAY title. In a world where everything sortâve feels similar, Control stands out of the crowd.
Number 7:Â Astroâs Playroom (PS5)
I never thought in my wildest dreams that a game I had almost zero interest in playing would end up on my list of favorite games this year. Astroâs Playroom is being labeled as a âTech demoâ but that feels like an insult to what it is. Itâs a full fledged game and its free! Iâve paid more for less. A charming little platformer that lives and breathes the history of the Playstation. So many cool Easter eggs and references. It certainly centers its gameplay around the DualSense controller and everything it can do, but at its core, its a completely approachable and forgiving 3D platformer. I played it just to see what it was about, next thing i knew I had completed all the levels and wanted to further explore all the nooks and crannies within the game. I wanted to see everything the game had to offer and I had an absolute blast doing so. Makes me kinda wish Iâd played the previous game on PSVR (Iâd have to have a PSVR too)
Number 6: Spider-Man: Miles Morales (PS5)
Another quality title, albeit a spin-off, from Insomniac to add to their Spider Man universe. Gameplay felt obviously like Spider-Man, but Miles has unique abilities that made the game feel different enough, especially the cloak and stealth. I enjoyed the fact that it was short and concise. The issue with most âopen-worldâ games is that they are entirely too bloated with unnecessary filler content (Iâll get to that in a later game), something I felt the first game suffered from, but I also understand why they are there. However I couldâve use one or two more story missions to help flesh out some characters, but it wasnât required and didnât change my opinion one way or the other. My one BIG gripe was with Miles himself. He is an extremely smart young kid, but so incredibly naĂŻve. Peter Parker tells him the one thing he SHOULD NOT do is tell people he is Spider-Man. I get it, thatâs part of his growth, but Miles thinks he can just solve his problems by revealing his identity and it almost certainly never works out.Â
Number 5: The Last of Us: Part 2 (PS4)
The Last of Us Part 2 may be the most polarizing game in the history of the medium, but for the absolute wrong reasons. Iâm in the minority that I very much enjoyed my experience with TLOU2, quite a bit actually. Its better in every single way over its predecessor, except the overall story. There are plenty of fair criticisms to be had about the story and various things within the game itself, but I thought the gameplay was so tight and crunchy. There were genuine moments of suspense and terror that I felt that no other game has ever given me. The entire hospital section (2nd time) was so susensful, I had to put my controller down to gther myself. Some of my favorite moments in the series I experienced with a character I wasnât overly fond of. How many games can do that? The Last of Us Part 2 was meant to invoke emotion, not necessarily joy. I think that's what people lost along the way. Say what you will about the direction Naughty Dog has taken over the years, but you would be hard pressed to find a studio that makes games graphically better than they do. Yes, I know about their crunch culture, but this is not a place for that. I will say, the game was a tad bit too long, which is not something it typically say for a single player, narrative driven game. The pacing and the way the story was told wasnât my favorite, but I respect what it was trying to do, even if it failed in some aspect of that, I finished the game within the week it was released. Something I RARELY ever do. Iâm a father and I related with Joel a lot in TLOU, but I also recognized how wrong he was. There is a lesson to be learned. Your actions always have consequences and while he was doing what he thought was the right thing, it wasnât his choice to make, and in doing so set up a series of events that were entirely avoidable, but again, thatâs the point isnât it?
Number 4: Grindstone (Switch)
Iâm counting this as a 2020 game since it just came to the Switch this year ( less than a month ago) but its not the first time Iâve played it. Grindstone was the only reason I kept my Apple Arcade subscription and when I let it lapse, there was a void I just couldnât fill. I bought Puzzle Quest on Switch but it just wasn't the same. Its THE perfect game for bite sized play, even though in its addictive nature, youâll clear a few levels and an hour has passed before you know it. It has the perfect amount of depth that most âmatchâ games don't. You have different weapons, items, and outfits w/perks to use and experiment with to keep it fresh. I went months without playing my Switch and when this was announced in August, I couldnât wait! Sadly, I had to wait 3 months, but since then I have spent so much time on the Switch. It gave me a reason to play it again. The art style and humour is great. The variety of enemies and challenge is just right. I canât recommend it enough. Seriously, check this game out!
Number 3: Doom Eternal (Xbox One)
I will be the first to tell you, I did not like Doom (2016). I found it extremely boring and trite. I understood what Doom(2016)Â was doing and it succeeded, maybe too much. Nostalgia is a helluva thing. So in saying that, I was mildly interested in Doom Eternal. Doom Eternal is nothing like 2016 outside of it being a Doom game that connects to the rest of them (& also being a sequel to 2016). The mechanics are drastically different with more platforming (for better or worse). Eternal is challenging, at times very hard, especially early on. Eternal has no respect for its players, in a weirdly good way. It laughs at how youâve played FPS before this one and WILL MAKE you play it its way, not your way. Yes, you point and shoot, but ammo is scare and you MUST use everything in your arsenal. No more using just 2 guns for the whole game. The enemies are relentless. Sometimes you have to pause and take a breath after a battle because you go a 100 mph for the whole fight. You have to continuously move or you die. There is an enticing rhythm to it. I categorize Eternal as âBlood Balletâ. Its a game where when your feeling it, much like a rhythm game, you get in the zone and there is no stopping demons from getting slayed. Surprisingly, unlike most games in the genre, it seemed to get easier (sans one extremely frustrating platforming section late in the game) the longer you played it. Was that a testament that IÂ âlearnedâ the Eternal way or it truly did get easier? I donât know, but the final Boss(es) were....easy.. I had more problems and deaths within the first 4 hours than I did the final 8-9 hours. The multiplayer was also surprisingly fun. The older I get, the less interested I am in multiplayer, but I found myself coming back for more for a good month or so.Â
Number 2: Gears Tactics (Xbox One)
As 2020 comes to a close, I came to a stunning realization. I might be a bigger Gears of War fan than I had previously thought. Donât get me wrong. I love Gears, but I seem to love Gears more than I thought. I'm way more invested into the lore than I recall. Anyways, Gears Tactics is everything XCOM 2 SHOULDâVE been. Not only does Gears Tactics utilize the Overwatch action, its makes it EXTREMELY important. The story revolves around the father of Kait Diaz, Gabe and a ragtag group of mostly random soldiers to take down Ukkon. Anyone who is remotely interested in the Gears universe will love the story and references. The gameplay is just so damn satisfying. The bosses are very challenging and different. I actually had to change my strategy to finish the final boss. I experimented with a totally different style of class and was rewarded for it. The post game stuff is also aplenty. This game scratched a VERY specific itch for me and Iâm itchy to jump back in. Iâm glad this came to Xbox One because Iâm current computer could not run it.
Number 1: Ghost of Tsushima (PS4)
I have a very odd relationship with massive open world games. I love them, but I get very burnt out on them. They all have a relatively same-y formula and are often populated with bloat. GoT does have some of that but to its advantage, its not very populated, in a good way. One of the things that I really appreciated about GoT and its side quest is most of them felt meaningful. The thing that really stood out to me about GoT is the absolutely satisfying combat. It just feels SO GOOD. It requires timing and patience. There are different fighting styles for different enemies and even the armor you wear is more than just cosmetic. The combat is so fun and satisfying that I was immediately excited when they announced Legends, a multiplayer add on, for free. Its so much fun and is a blast to play with a group of friends. Iâm sporadically still playing the Legends mode. I initially wanted to play the game in âKurosawaâ mode but I am glad I didnât because the game, even on the PS4 is stunning, and on the upgrade on PS5 is jaw-droppingly smooth. I did play the entire game in Japanese with English subtitles. I still don't know what Jinâs English voice sounds like. GoT does a good job a drip feeding you new abilities and things to keep things fresh. I love stealth and once I unlocked it, I spent the majority of every battle taking out as many enemies as I could while in stealth mode. Ghost of Tsushima does a lot of things very well, that the few things it doesnât can be easily overlooked.
#videogames#control#grindstone#tlou#doom eternal#gears tactics#ghost of tsushima#ps4#ps5#xbox one#switch#nintendo switch#playstation4#GOTY#spiderman#astro playroom
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The Last of Us 2 thoughts eyyy longgg and spoilers
This is my opinion before hearing anybody elseâs opinion about it.
I only want to discuss the story as it is the only thing I can really speak of since I didnât play it for myself. All I can say is I wish I couldâve and Iâll always regret not being able to because I really wish that couldâve been my experience as it was with the first game that I could play myself. Itâs also probably noteworthy that the first game was the first video game Iâve played in my life so Iâm probably biased.
So Iâll go all over the place because why not.
The false advertisement is extremely scummy and I donât really know what to do with it, I blame it all on the No Spoilers Culture we currently have going. I donât think anybody wouldâve watched any of the promotional stuff a better marketing team couldâve put together and said âah you canât see old Joel in action, I bet he dies early in the game, I wonât fucking play thisâ. There was plenty of buzz around the game and there was no reason whatsoever to falsely market it. That partâs bullshit and I condemn the company for this.
From the story side though, Joel dying was honestly not that huge of a surprise or shock to me. TLOU is a game that has you watch a kid die in the first section of it then does more than enough to establish itself as a game without taboos. Now whether thatâs something you like or not is not important, what cannot be said about the game is that it didnât establish itself as a game that would do this.
I also think arguments like âJoel wouldnât go out like a bitchâ are silly. The beginning told me Joel, the badass and smart survivor he is, was very quick to adjust back to a small town life with a now pretty much surrogate daughter. Iâm not saying that excuses the unceremonious death but to me Joel is not a gun-blazing badass hero, not even an anti-hero. Heâs just a dude. He got overpowered and then he died.
See this is where the game could never win. If you leave Joel alive and heâs in the story then itâs just a repetition of the first game. If you leave him alive but heâs not in the game much then you underutilise him and people miss him. Also if you leave him alive then people will just say youâre a little bitch because itâs fanservice that Joel is technically invincible because heâs the face of the game. But if he dies, people riot. The creators couldnât win either way and so Iâm glad they made up their mind and stuck to it. Itâs also very useful to get people talking.
Before I tie that into the rest of the story, I also have to mention that one of the few things I heard about the game was the expression âtorture pornâ and maybe Iâm just desansitised but I didnât feel like it was that overwhelming or unjustified. I didnât watch too much of the promotional material but I saw what I think was the gameplay reveal where the devs said in this game enemies would call each other by name when you kill someone or they find someone dead. And I think thatâs a neat detail but I think it also has a lot to do with what the game is... about.
That the hundreds of faceless people you slaughter during the game all have a video game or more worth of story behind them. They are people with their own twenty plus years of survival in a world gone to hell whose story ends the way Joelâs did. By meeting a person who just... wins the fight over them.
So that the deaths are really personal and intimate in that way feels justified. You also have this crazy technology that allows them to animate people very realistically. This is the last big game for the PS4 and they really just brought the technology to its limits, I feel. For them to then say âoh a sledgehammer to the face doesnât look that badâ or âwe just wonât add more types of weapons and have one type of death animation just cause we donât want to overdo itâ is just. Itâs not gonna happen.
I never felt like those were glorified, I think they all added to that feeling that bubbled to the surface towards the end of Ellieâs first stretch of the story where I just couldnât stop shaking my head, going Ellie... Ellie, what are you doing, look at yourself... look at what youâre doing. So to me that wasnât really an issue.
I can imagine some people, maybe even most people would play the first stretch of the game in revenge mode. You know, letâs get this bitch. But in the same time, I also couldnât really deny that Abby was like... kinda right to want revenge. Iâm not saying Iâm glad she killed Joel Iâm just saying she had a reason to. (On that sidenote, Abby being that surgeonâs daughter did nothing to enhance this feeling. I couldâve imagined Abby in a settlement much like Jacksonville where theyâre all hopeful because they found a surgeon whoâs leading research about the cordyceps, maybe heâs a super good leader, inspires the Fireflies to keep up their spirits, all that. Maybe Abbyâs group couldâve been his super close-knit group of soldiers taking care of him and running errands for him, even then the rage wouldâve been justified.
I get they wanted to draw the parallel between Joel-Ellie, surgeon-Abby, dad-daughter relationships but that added nothing to the story for me. It didnât take anything away either, I just kinda rolled my eyes like okay, whatever.)
So when Ellie was on her revenge quest, I liked that she and Dina were in Tommyâs footsteps, I thought that was a nice touch and kinda foreshadowed another section of the story where we would meet up with Tommy eventually.Â
Now, Dina and Jesse, I found nothing wrong with Dina or her being pregnant (except that it reminded me of Aniara and I hate that movie with my whole being). I thought it was a good enough source of conflict and I really liked Jesse being around. When he shows up and theyâre just saying theyâll get Tommy and then get the fuck outta there you can already tell Ellie is obsessed but youâre still holding out hope that Dina will be enough to get her mind off of it but sheâs just too far gone.
So the shift to Abby and the scars.
Jacksepticeye said it while he was playing that Abbyâs part shouldâve been like a DLC or something but I honestly donât agree. I mean I donât disagree but I think it worked the way it was. I definitely think most problems people have with this switch that doesnât stem from the fact that people disliked Abby or that they canât admit to themselves that they were caught off guard by the changed narrative style, couldâve been solved with different pacing. Now I donât know if they wouldâve had to constantly switch between Ellie and Abby for it to work or figure some other way out because Iâm no expert but still.Â
I liked the beginning when it switched to Abby, the whole atmosphere was so eerie like you could tell they were on a collision course and it was going to get ugly. Maybe something like that couldâve worked but it couldâve just been either too suspenseful and tense the whole way through that it draws the attention from the gameplay or it wouldâve been even more on the nose than it already was with the parallels between Abbyâs group and Ellieâs group.
Now I honestly really liked that Abbyâs story was so different because when she returns to the stadium, the part of her story that involved Joel is over. She got her revenge then she goes on with her life. She had a life before Joel entered it, she has one after she killed him. And it just so happens to be a good opportunity for the game to showcase some of the shit that goes on outside of what weâve known so far and what Ellie knows.
I didnât mind the religious aspect, I think it makes sense, like enough time passed since the apocalypse that the then grown up generation is distant enough from their old lives, and the generations after them are growing up in the ruins of the old society, that a messiah figure like that lady could emerge. That it just had to be transphobic and shit sucks of course and I do understand the frustration with it. I can imagine better writers coming up with a way to make the Scars despicable without them having our current societyâs problems. They could still have the trans and the Asian characters still of course, but without them having to face the struggles trans characters do in our current world.
So that Abby only realises Ellieâs just one step behind her when she still has the climax of her individual story to get through was just. To me it worked so well. Like here we play as Ellie for half the game, this girl is consumed with rage and then Abbyâs just fucking off and doing something entirely different because thatâs... how little... it affected her. Or at least she personally got her closure and is ready to move on.
I personally liked the conflicts she had in her group, it was believable, it felt reasonable for the kind of life they lived. Of course we already spent one full game with Ellie so Abby was never going to catch up, but if youâre thinking like me then by less than half of Abbyâs story you already donât want Ellie to kill her.
The confrontation in the theatre was messy but since itâs not the end of the story I sort of donât mind. I know some people donât like how Jesse died or how little time we have to process certain deaths and story beats and of course it can just be bad pacing but that was again something that to me just brought the playerâs world on the same level as an NPCâs world. That for one enhanced the experience for me.
Okay. Letâs talk about the last part that starts with Dina almost dying at Abbyâs hands, especially after she says âgoodâ when Ellie tells her sheâs pregnant. Of course thereâs the callback to dead Mel. But I liked that Lev was there and his presence sort of switched Abbyâs role. Up to that point Abby had been Ellie. But then when she has Lev, and she acknowledges him as âher peopleâ, she becomes Joel. And then she becomes a better version of him. Or at least a version of Joel that has mercy.
And youâd think being this close to losing Dina is where Ellie would snap back to it. And she does, for a while.
Hereâs when I admit the pacing definitely needed some work regardless of anything. Up until that point we go through three days, albeit twice, but three days. Then suddenly weâre nine plus months later and the setting is different and we donât get enough time here before Tommy shows up with the end of the story...rope... we got cut in half in the theatre.
Iâll take some time here to genuinely express my what the fuck at Tommy here.
My memory is a little fuzzy here but wasnât Tommy on board with returning to Jacksonville when they return to the theatre? I actually just checked, Tommy says âthey got what they deservedâ to which Ellie says âbut she (Abby) gets to liveâ and Tommy says âyeahâ. And then when he visits Ellie and Dina suddenly heâs a dick about it saying Ellie made a promise? Is that something that was supposed to happen off-screen or a plot hole? Did that conversation in the theatre have more versions they went through and the wrong reaction got included? Maybe I just didnât pay enough attention but it felt out of the blue for me and I can safely say thatâs the character moment Iâm disappointed in the most, especially because we never see Tommy again.
One could argue that the choppiness of time is supposed to symbolise the dissociation and out-of-body experience you can have when youâre living with trauma but I truly just have it down to bad pacing here. I get that they wanted to show the baby but I truly believe with enough polishing they couldâve come up with a scenario that works better and flows better.
I truly couldâve had Ellie maybe leave with Dina and Tommy and then have her turn back before they leave Seattle and then they have the conversation with Dina and then Ellie starts tracking Abby. Here we couldâve had more of what was in the beginning of the story, sort of switching between the two, maybe slightly altered gameplay, etc. Even though the last level as Ellie was really cool and once again I liked how we just barely got a glimpse of how other people live, you know. Those prisoners in those cells have a hell of a 25 years behind them and being freed by this stranger might be the best thing that will have ever happened to them, but to Ellie theyâre just a background noise to her mission.
I truly liked those parts.
I could imagine Ellie being kidnapped similarly to Abby but they are treated differently and somehow still end up escaping together, maybe even helping each other the way Ellie almost did with cutting Abby down and letting her get Lev to the boat. And then youâd have Ellie still be consumed by her rage.
The whole time I wanted her so much to just scream everything at Abby. Because look, life for these people is a whole ass trauma. Some people like Dina might handle it differently, or itâs easier with a community around you, but Ellieâs life has been very strange, with her immunity, with the realisation that Joel killed and lied for her, all that. She would need a fucking good therapist. I wanted that catharsis, for her to scream at Abby, to sob until she canât even breathe, for Abby to do the same, except she realises she got her closure while Ellie never did, and then maybe for Abby to give some sort of... forgiveness to Ellie. For her life not having meant anything in the end.
I donât know, I wanted that for her.
If there never is a last fight, if Ellie never so much as punches Abby, that wouldâve been fine for me.
Two more things that I liked were that Ellie actually started down a path of forgiveness before Joel died. You know, when we see the scene where Ellie tells Joel off youâre like âoh thatâs the last thing she said to him, no wonder she feels so guiltyâ and then you realise, oh no wait, they were actually eventually going to be alright. They just never got the time. To me that hit so much, that was a good scene.
The other thing I liked is Dina leaving. Once again this couldâve been something like, Ellie goes back to Jacksonville and there they tell her Dina left or sum shit idk how that couldâve worked, Iâm just saying that losing that farm life didnât really make me feel anything because we didnât get the time to grow attached to it.
So Dina leaves, and suddenly youâre back in the room with Sam in the first game when this bitten boy asks Ellie what sheâs most afraid of, and she says sheâs scared of ending up alone. And this immune girl Joel killed and lied and died for, eventually ends up alone.
So I understand that a lot of TLOUâs fanbase that belongs to a marginalised group, especially those part of the LGBT+ community would be hurt by this ending. By this interpretation. The LGBT+ community, as far as I know, at least a huge part of it, seeks to heal. We use fiction as escapism in a way people who donât know, who canât know our struggles will never be able to sympathise with. And as such, we as a community in a large part, have moved on from stories of pain. Not necessarily in that we turn a blind eye on it or anything, but I think itâs a mostly universally agreed thing that after so much suffering weâre ready to see ourselves, and people like us end up happy. And as such the demand from this community towards creators have shifted to not necessarily fully happy endings, but some sort of relief. And as such, this ending is cruel.
It is heartbreaking. My heart breaks for Ellie because I can practically feel the weight in my chest that she carries around when she walks away. She lost everything and she never got the closure. She never got that relief and neither did we.
Once again, if you personally have a problem with this ending and it ruined the game for you, I understand it completely. Thatâs your own experience with the story, and even though I feel much of the same things, Iâm once again left here thinking this is the way the creators wanted to do this and that they did it like this makes sense. It makes sense for the story, the characters, it just does. If it had happened differently in a way that also makes sense, I would not think âoh this shouldâve had a heartbreaking ending, this is bullshitâ but I do think the ending makes sense.
Overall, Iâm pretty much pleased with most everything, except fuck false advertising, fuck Tommy, and fuck uhhh, Iâm pretty sure I mentioned something else too. Oh yeah, pacing. Jack actually offered a really great alternative to the beginning, where the museum scene of Ellieâs birthday shouldâve been the first scene, and then you couldâve had Ellie wake up four years later at the end of the countdown. That Joel told Tommy about the hospital couldâve been implied through dialogue and interactions.
I also donât think Joseph Andersonâs theory is hurt by this, he said personal decisions and morality aside, the Fireflies were fucking idiots and they couldnât have come up with a cure even if they had given Ellie the chance to say yes, because of how unprofessional theyâd been and how much they rushed into the surgery. Just because Abbyâs dad was a good dude and a good surgeon doesnât mean shit when youâre dealing with something youâve not seen before, such as Ellieâs immunity. And I think knowing that wouldnât have mattered to Ellie either to change her mind about forgiving Joel. And this is what Iâve always said. Like the Fireflies or not, believe in them or not, taking a choice like this away from Ellie because you canât stand losing your daughter again (and that is why Joel kills the Fireflies, not because he shares Josephâs opinion) is objectively wrong and borders on the same obsession we see consume Ellie. Joel is just as unhinged by that point as Ellie is, heâs just more... mature about it, I guess.
That couldâve been even more painful, sort of, to not have Abby be the surgeonâs daughter but just for her and her group believe in this doctor that might just be talking out of his ass so much that them avenging his death sets off this terrible cycle of vengeance. I think that couldâVe been very âgrittyâ and shit, that wouldâve hurt because itâs even more pointless. People killing over lost hope.
So, pacing, Tommy, false advertising, bad points, everything else, yeah alright. 7/10 sounds good to me. I will play this one day >)
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even numbers for the gaming asks!
Okay, its been 1000 years since I posted this gaming ask. But here are the answers!!!! I put most under the read moreâŚ
2. First game you played?The first game I ever played ever, in thehistory of forever, was Super Mario Bros. at my babysitterâs house, if mymemory serves me correctly
4. Longest consecutive hours youâve played agame?Ohkay, letâs see. Without eating or bathing,but I did get up briefly to bathroom and drink water, I finished uncharted 1,2, and 3 consecutively in 120 hrs. Needless to say, I never did that again, asthe blood vessels in my eyes popped, I ate two bigmacs after, and my parentsyelled at me. Otherwise, without moving or tending to most of my basic bodilyneeds, 10 hours max as of late.
6. An underrated game from within the last fewyears?I donât know, Iâm probably biased and neverreally look online to see how the game was rated/how itâs doing. Oh! But! Ireally liked Battleborn, which was basically a game that came out like a littlebefore Overwatch? Or near the same time, actually. You also fight in teamsagainst one another with unique character abilities to obtain certainobjectives. Honestly, it is extremely well done and detailed, but very muchfalls in Overwatchâs shadow possibly due to similarity and budget D: Â 8. The game with the best atmosphere/scenery?Iâm biased. I love Bioshock. But I also am ahuge fan of those apocalyptic, dystopia aesthetics. So, essentially, anythingalong the lines of bioshock, Fallout, and Last of us.
10. Prefer PC or console?Iâve always played on console. And Iâm so bad atPC. You would think itâs a bit easier to aim a cursor to shoot at something,but Iâm particularly bad at that.
12. Most bizarre game youâve ever played?Most games are pretty⌠bizarre. Most of theactual weird ones Iâve only seen online on those âtop ten weirdest video gamesâbut maybe Katamari? There are definitely weirder ones⌠The Nightmare Within wasalso⌠strange. I donât actually know what counts as bizarre anymore in thegaming world. Shrek partyâŚ
14. Do you watch playthroughs online?Sometimes, yes! If I know I am never going toget the game. For example, an xbox exclusive (I do not have an xbox) or if Ialready played the game and want to see others suffer, lmao. Or if I like thestreamer.
16. The best year in gaming youâve experienced?⌠I donât remember. Iâm going to say 2011.
18. Worst game youâve played?There are probably worse games, but Iâll go withthe most recent one Iâve played, which was Bound by Flame. It was kind of thisunfortunate mix ofâattempt atâDark Souls, Dragon Age, and other medieval games.Some parts of the gameplay were unnecessarily hard for kicks, with no way toovercome the boss aside from chipping away at the health by throwing a rock atit, while your single dead companion lay sprawled in the middle of the fieldten seconds into the fight. And of the one and a half romance options pergender you were allowed, none of them were very enticing. Spoiler** I overcamethe end fight by purchasing 10,000 potions to fight the dragon. I made itthrough just fine, only after using 600 potions. Strategy was little help, butheyo I made it through. 20. Favorite publisher and/or developer?âŚSony? I donât know⌠Iâm terrible at thesequestions.
22. If you could turn one game into movie, whichwould it be?You know I donât know, since any game thatturns into a movie makes me want to cry bitter tears of hate. Iâm looking atresident evil specifically. But if I could turn Bioshock into a really goodmovie with the proper actors/actresses, storyline, extras, atmosphere, then âŚyeah.
24. Ever cried because of a video game? Whichone(s)?âŚToo many. Nothing gets me more invested andemotional than a videogame. I guess the only one that has made me actually cryvisible tears is Journey. The ending overwhelmed me in an inexplicable way.
26. How often do you play online? Co-op?Relatively often now, especially withOverwatch, and the fact that a lot of my friends have Overwatch as well. So,like, every other day, if not daily. Otherwise, I love co-oping with a friend mostlybecause the AI that they give to work with you tends to ⌠suck butts. Lookingat Resident Evil⌠again.
28. Who got YOU into gaming?My babysitter. Haahaa. I used to hang out ather house all the time and Iâd watch her play all sorts of games. Sheâs alsothe one who gifted me my purple game boy color :âD30. On average, how long does it take you in thecharacter creation screen?Could be up to an hour. But at least 30minutes. It depends on if I know what I want.
32. Do you cosplay?I do! But Iâve actually only cosplayed animethings. Most of the video game stuff I would like to cosplay is too hard and/orI wouldnât do it justice. Also Iâve been parts of group cosplays generally, sowe gotta find a good match.
34. Favorite male npc?For some unknown reason, the only personpopping into my head right now is erandur, the dark elf companion, from skyrim.Like⌠heâs not my favorite npc, butâŚmy mind is drawing a complete blank. And isjust repeating that name over and over in my head. Oh boy
36. Best antagonist?Albert Wesker. âŚSpoiler??** Look⌠if you gottathrow him in a volcano to get rid of him after 200 tries of âjust survive longenoughâ fights, heâs pretty good to me. Please let him die. Â
38. Have you tried a game, hated it, then triedagain, and loved it?NâŚ.no? There are some games where I getfrustrated, then invite a friend to play, who is extremely over-leveled, andthen they help me⌠live. Does that count?40. Favorite voice actor?Okay, I love Troy Baker. How can one person beso gosh darn versatile?? For anyone who doesnât know (I doubt that) He voicesJoel from TLOU, Booker from Bioshock, Sam Drake from Uncharted, to name theones that pop into my head. And he does like a million other voices, and sings,and is just very excellent overall.Â
42. A game you will never forget (in a bad ORgood way)?Resident Evil 5 in the respect that I justplayed it during a very happy time in my life with one of my friends. And itwas also when I learned that I really love co-op, as well it was a supertreasured bonding time with that friend. We legit screamed so obnoxiouslythroughout the whole thing, apologized profusely, yelled for help. Like thatgame brought out our full range of emotion while playing.
44. Do graphics matter?Not necessarily. They add a nice kick, butthere are quite a few games I can think of where the gameplay and story aremore prominent. Storyline is generally always the main thing I look for first.Storyline and characters. 46. Always, sometimes, or never use subtitles?ALWAYS. Even for NPCs. Like the setting thatsays âALL SUBTITLESâ one of the reasons is because it alerts me to enemiessometimes too as they whisper in the distance. Which is the closest thing to awarning from jump scares that Iâm going to get.
48. A game youâve always wanted to play but havenever gotten to it?Um. Iâve actually been pretty aggressive ingetting my grubby hands on the games that I want. EXCEPT. Nearly everythingthat came out after Kingdom Hearts: Chain of memories?? Like 2.3, 2.4, 2.5, 5 ½,365/3 days  idk there were too many?? AndI basically had almost every console except the PSP so I just kind of gave up??
50. How many games do you own?âŚuh⌠too many?? At least 200 if you total allof them from the dawn of my first game boy color.52. A game you will always stand behind, andsupport no matter what?..Fable. OKAY So, even though the game, alongwith the game company crashed and burned, I really loved that first game??Along with The Lost Chapters. I essentially based the experiences I had withFable 2, 3, Journey on how good the first game was. If I were to make someoneplay it now, they would probably think itâs pretty dumb, but I thought it was acleverly made gameâŚ54. A sequel you really want?⌠lmao Fable. AND/OR The Wolf Among us, becausethatâs been sitting there for far too long.56. Do you tell people irl that you play videogames?Yeah. If it comes up in the conversation. Or ifâŚthey have merchandise that I want.
58. Ever have someone walk in on a sex scenebetween you and you LI?NâŚoâŚ60. The game you are best at?I know Bioshock inside and out⌠I donât knowwhy Iâve played it so much, itâs a very linear game, but wuh. Also weirdly, Iâmvery good at Sonic Adventure 2 Battle. And the only reason Iâm obnoxiously goodat that game is because of the Chaos. I love those ridiculous little things andwould do anything to make sure theyâre happy and healthy. And in order to dothat I had to play each stage multiple times to get the right power-ups andanimals to feed the ChaosâŚ. There was a whole garden. And god.
62. Would you want to work with video games whenyou are older?I feel like if I start working with it Iâllstart disliking it very much, unless I literally work as a tester⌠that getspaid a decent amount. Like seriously, walk in, sit down, play for⌠hours uponhours. Otherwise, I do not have the creativity or skill. lmao.
64. Describe your favorite video game using onlythree words?Underwater death city.
66. Game with the yummiest looking food?Final Fantasy XV. Okay, so I havenât finishedthe game. Iâm really not even that far into it, like⌠at all. I just saw thefood and got hungry. Itâs so realistic and pretty. Â
68. An older game that youâve just recentlygotten into?I guess⌠Fallout New Vegas was pretty old, butthen my friend bought it for me on sale, and I tried it out and it was supergood??? And now Iâm really into the Fallout series.
70. Do you play any mobile games?I.. play Fire Emblem Heroes, and a variety ofother mobile games like.. Notice me Senpai, Zen Koi, Mystic Messenger, uhhhâŚwhatever is recommended sometimes. .
72. Have any guilty pleasure games?Not really. Iâm pretty prideful in every game Iplay, including my otome games.74. Which game has the best lore?âŚOnceâŚ. Again, BIOSHOCK. Idk there are just somany little things in the city that you can find that point to the history ofthe residents, and what happened to them. There are those audio messages and littlesecrets that everybody has in the city, leading to its fall. I just love it somuch. Skyrim is a close second, to be fair. Itâs more immersive and I canroleplay more on there.
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